Of course, it was not a final build, but with only a month left before the launch of Sniper Elite 5, it is hard to imagine the game would get a big overhaul. Admittedly though, the gameplay experience didn't feel that much of an improvement over previous Sniper Elite games when it comes to animations and visual polish, which felt quite rough. The mission level we checked out involved infiltrating Château de Berengar (based on the real-life Château de Sassenage), which looked suitably French. Knocked-out bodies should otherwise be hidden in the tall grass, lest some nosy patrol catches them and raise the alarm. These can only hold two bodies each, though, so you won't be able to fit everyone in there. Indeed, during our playthrough of mission 2, we noticed that we would be rewarded if we decided to knock out enemies to hide them in the rather obvious body-sized boxes scattered throughout the level. Other additions in Sniper Elite 5 include the ability to switch to first-person view when aiming down sights (to get more accurate shots, in theory) and increased focus on non-lethal options. They'll be available through in-game workbenches, usually found in armories or resistance caches, allowing players to change their playstyle as needed during the missions. There will be a lot more weapon customization options such as sights, magazines, receivers, muzzles, and barrels. Sniper Elite 5 reportedly offers more sneaky routes that can be accessed to bypass certain enemy fortifications. With regards to the gameplay, Rebellion claimed its goal to allow players to tackle every patrol or encounter in a number of different ways. During the presentation, the developers revealed to have visited Northern France regions and cities like Normandy and Calais to ensure that Sniper Elite 5 would deliver an authentic experience.
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